Explore the real-world places that appear in The Complete Wheel of Time by Robert Jordan & Brandon Sanderson. Each location on the map shows what happens there in the novel, the real history of the place, and what's there today. Featured locations include Emond's Field, Tar Valon, Caemlyn, Fal Dara, Shayol Ghul and 7 more.
Village in the Two Rivers
Rand, Mat, Perrin, Egwene and Nynaeve live here until Trollocs attack on Winternight. Moiraine and Lan arrive and lead Rand's friends away.
The Two Rivers descend from the Manetheren of old, whose people held against the Trolloc Wars. The village has forgotten its heritage.
Rand's humble origin anchors his journey from shepherd to Dragon Reborn. Home remains what he fights to protect.
White Tower island city
Egwene trains as Novice and rises to Amyrlin Seat. Siuan, Elaida and Egwene contend over the Tower, which splits in the Aes Sedai civil war.
Built after the Breaking by Aes Sedai, the white city stands on an island in the Erinin. Its Tower has guided the world for three thousand years.
Embodies the struggle between institutional power and personal duty. Egwene's reunification shows leadership through sacrifice.
Capital of Andor
Rand discovers Elayne and Morgase here. Elayne later fights for the Lion Throne against Arymilla's forces.
Old City and New City surround the Royal Palace. Andor's queens have ruled since Artur Hawkwing's empire fell.
Shows the burden of rulership and the need to unite nations before the Last Battle.
Shienaran border fortress
Rand, Mat and Perrin meet Lord Agelmar and Ingtar, and Rand learns of the Horn of Valere. Ingtar later betrays then redeems himself in recovering the Horn.
Fortress of the Borderlands facing the Blight. Shienarans have kept the Watch against Trollocs for ages.
Introduces the endless vigilance against the Shadow and the theme of duty.
Prison of the Dark One
At the Last Battle Rand enters the cavern, confronts the Dark One, and cleanses saidin. Moridin and Rand switch bodies in a final gambit.
The Dark One was sealed here by the Creator at Creation's end. Male Aes Sedai bored the Bore, freeing his touch.
Final confrontation of the cycle, where Rand chooses love and acceptance over hatred.
Capital of Cairhien
Rand conquers the city after the Aiel invasion, and Moiraine is aided here by Thom. Rand's rule brings order to a fractured nation.
A city of schemes and the Game of Houses. Its great Ogier-built walls and avenues were scarred by war.
Reveals Rand's struggle to unite rather than rule through fear.
City of the Aiel's origins
Rand passes through the glass columns and learns the Aiel's history. Aviendha and Mat later undergo their own trials.
Rhuidean was built by the Aiel ancestors who refused violence. Their history is held in the ter'angreal columns.
Rand discovers his heritage and the cost of Aiel pacifism lost.
Fortress holding Callandor
Rand pulls Callandor from the Stone after fulfilling Prophecy. Mat, Perrin and the Aiel break the defenses.
Built by Aes Sedai after the Breaking. The Stone has never fallen to assault and houses the Sword That Is Not a Sword.
Public proof Rand is the Dragon Reborn and the cost of prophecy.
Seanchan-held port
Rand fights Ba'alzamon above Falme while Mat blows the Horn. Egwene is captured as damane by Seanchan.
A coastal town taken by the returning Seanchan, who claim the lands of Artur Hawkwing.
Rand first acts openly as the Dragon, proving Prophecy.
Jangai Pass
The Aiel cross the Dragonwall through the pass to invade Cairhien, and Rand leads them to the city.
The Aiel were bound by ji'e'toh to repay Cairhien for the Tree's felling.
Marks the start of Rand's alliance with the Aiel.
Seanchan-held southern port
Mat, Elayne and Nynaeve search for the Bowl of the Winds. Mat meets Tuon and is later married to her.
Ebou Dar was a beautiful city on the Eagle's Run. The Seanchan seized it.
Shows Mat's growth from rogue to leader and the Seanchan alliance.
Site of Aes Sedai rescue
Rand is captured by rebel Aes Sedai and rescued by Perrin, Asha'man and Aiel.
A battleground in the plains of Cairhien.
Rand loses his hand, Perrin learns the weight of war.
More by Robert Jordan & Brandon Sanderson: All Robert Jordan & Brandon Sanderson books